Speedtree Cinema: 6.2.3
A major highlight of this version was the introduction of dedicated FBX export presets for 3ds Max and Maya SpeedTree Documentation . These presets automatically organized materials, maps, and mesh data for seamless integration with new import scripts, significantly reducing the setup time in the rendering engine. 2. V-Ray Support
| Tab | Function | |------|-----------| | | Procedural rules: number of branches, angle, spiral, length, radius curve. | | Skin | Mesh resolution: radial segments, length segments, smoothing, cap smoothing. | | Displacement | Bark bumps, welts, knots. Uses a grayscale texture to push vertices. | | Wind | Assign wind class (Main, Gust, Heavy), oscillation frequency, amplitude. | | LOD | Manual or automatic reduction percentage. | Speedtree Cinema 6.2.3
This software is 32-bit. It cannot use more than 4GB of RAM. Do not try to generate a forest of 20 million polygons; you will crash. A major highlight of this version was the
SpeedTree 6.2.3 was celebrated for its hybrid approach. It allowed artists to generate a tree procedurally (using mathematical algorithms to dictate branching angles, trunk noise, and leaf density) but then "collapse" the geometry to hand-edit specific vertices. V-Ray Support | Tab | Function | |------|-----------|
: Navigation was made more intuitive by allowing artists to double-click anywhere in the scene to instantly set the navigation pivot point to that specific spot on the model. Legacy and Context