The "story" of v3.1.0.0 is one of accessibility. While hardware giants like NVIDIA and AMD offer proprietary frame generation (DLSS 3 and FSR 3), they often require specific, newer-generation GPUs. Lossless Scaling v3.1.0.0 continues the mission of bringing these "magical" extra frames to everyone , including users with older graphics cards, handhelds like the Steam Deck, or even emulated retro games.
: Lowest possible latency, but may struggle under 100% GPU load. 1 (Default) : Balanced buffered capture for stability.
However, there is a minor downside. Because AFG generates the majority of displayed frames, it can lead to a higher GPU load and a slight downgrade in image quality when compared to the fixed multiplier mode.
Ensure your final interpolated framerate matches your monitor's maximum refresh rate. For example, cap your base game at 72 FPS if you use a 144Hz monitor with X2 Frame Generation. Pros and Cons of Lossless Scaling v3.1.0.0 Works on any GPU architecture Adds minor post-processing input lag Breathes new life into old, unpatched games Fast-moving UI elements may flicker Excellent for locked 30 FPS emulators Requires a stable base framerate for clean results Multiplies framerates up to 3x Visual artifacts can appear in complex particle effects Verdict: Is It Worth It?