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FaceGen can be a powerful source of realistic facial geometry and texture for Genesis 9, but effective integration requires conversion steps—retopology, vertex-order alignment, texture baking, and morph transfer—to ensure compatibility with Genesis 9’s topology and rigging. A robust toolchain (Blender/ZBrush/Maya + Daz Studio utilities) and automation for repetitive tasks will yield the best results.
The first step is creating your digital face within the FaceGen Artist application. You can do this in several ways:
: Load a Genesis 9 figure in Daz Studio and find your new FaceGen morph in the Parameters tab. Apply the generated textures in the Surfaces tab. Comparison with Other Tools FaceGen Artist Manual
Ensure hair is pulled back, ears are visible, and the subject is not wearing glasses. Phase 2: Processing in FaceGen Open FaceGen Artist and select the Genesis 9 export target.
To get the most out of your FaceGen for Genesis 9 characters, implement these post-export tweaks inside Daz Studio: