In the Steamworks universe, SteamAPI_WriteMiniDump is a function designed to capture a "snapshot" of a game's brain at the exact moment it fails. This snapshot, called a , contains crucial technical clues for the developers, such as:
: Custom variables, built-in system states, and timestamps provided by the developer. Technical Signature and Parameters SteamAPI WriteMiniDump
On Windows, WriteMiniDump internally uses MiniDumpWriteDump from DbgHelp.dll , but it adds Steam-specific metadata (build ID, app ID, user info) into the dump as a custom stream. For more information on the Steam API and
For more information on the Steam API and the WriteMiniDump function, check out the following resources: In the Steamworks universe
: The exact sequence of active function calls leading to the crash thread.
The function is defined in the Steamworks SDK (specifically within isteamutils.h and implemented via the ISteamUtils interface). The standard signature is as follows: