Instead of just breaking a mesh and passing it to a standard rigid body engine, Blast Code includes its own integrated dynamics engine. This ensures that the fractures happen, and the pieces move based on the physical properties of the material (e.g., concrete behaves differently than glass). 3. Material-Based Parameters Artists can assign material properties such as: Density Elasticity Friction These properties dictate how the object breaks upon impact. 4. Direct Support for Active and Passive Rigid Bodies
Rather than relying simply on timeline-triggered physics, Blast Code utilized programmatic blast layers and "Blast Windows." This allowed artists to define an epicenter, causing a shockwave to radiate outward and procedurally tear apart walls, glass, and metal based on directional energy. blast code plugin for maya 2013 exclusive
Open Blast Code's main control window via the Blast Code > Blast Window menu. Click "New Control" to import your NURBS plane into the simulation engine. You've now created a —this is the container for all destruction-related data for that object. Instead of just breaking a mesh and passing