The match was still going. It had never stopped.
public class GameLogin : MonoBehaviour void Start() GarenaMSDK.Init(); GarenaMSDK.Login((code, message, userInfo) => if (code == 0) Debug.Log("Login success: " + userInfo.userId); else Debug.Log("Login failed: " + message);
The MSDK handles several heavy-lifting tasks simultaneously to ensure a frictionless user experience. 1. Unified Authentication and Identity Management
It changed.
It caches the user's login status. When a player re-opens the game, the SDK attempts to auto-login silently, often bypassing the authorization pop-ups and password prompts. This results in a seamless, fast return to gameplay.
The match was still going. It had never stopped.
public class GameLogin : MonoBehaviour void Start() GarenaMSDK.Init(); GarenaMSDK.Login((code, message, userInfo) => if (code == 0) Debug.Log("Login success: " + userInfo.userId); else Debug.Log("Login failed: " + message);
The MSDK handles several heavy-lifting tasks simultaneously to ensure a frictionless user experience. 1. Unified Authentication and Identity Management
It changed.
It caches the user's login status. When a player re-opens the game, the SDK attempts to auto-login silently, often bypassing the authorization pop-ups and password prompts. This results in a seamless, fast return to gameplay.
звонок
аккаунт
сайт