GameLogicDesign
Creative tools for creative minds
Tell Me More

Services

Over 20 years professional development experience in 3D Graphics, Game Engines and Tool Development.

AR/VR

VR and AR app development including HTC Vive and iOS ARKit.

Web

Web App development specializing in React, DotNet and AWS.

iOS

iPhone and iPad app development.


Games

Development of games, tools and technology for multiple platforms.

Technology Integration

Integration of your APIs, libraries and technology into other products.

Consulting

Help your team find the best solution for your products and company.

Plugins

We also create plugins for 3D applications and game engines

Unity3D

Unity

Creation of Unity based games for multiple platforms including AR and VR.

Unreal

Unreal

Development of plugins for Unreal Engine.

Unreal

Cinema 4D

Creation of custom Cinema 4D plugins, integrations and solutions.

Our Work

Here are a few examples of our work.

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Moves by Maxon

Body and Facial motion capture

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Plugins 4D

3D PDF, VR, Painting...

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CV-AR / Moves By Maxon

Facial Motion Capture

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SketchFab

Unreal Engine Plugin

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xpClothFX

Cloth Simulation Plugin

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Sculpting

Sculpting System for Cinema 4D

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Games

A series of Unity mini games

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Jet Fluids

Fluid Simulation Plugin

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CV-VRCam 1.5

360 and Stereo 360 Images

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[2021 Entertainment Ecosystem] │ ├─► Micro-Influencer Economy (Hyper-local monetization) ├─► Streaming Content (Docusoaps and unfiltered reality TV) └─► Participatory Media (Duets, audio trends, and open challenges) 1. The Micro-Influencer Boom

Your online searches for adult content are not private. Internet service providers, websites, and even governments can potentially track this activity. In 2021, there were significant discussions about the data privacy implications of government-mandated age verification systems and how they could be used to track citizens' online activities.

Since 2021 was a year defined by the "new normal" of the pandemic, the rise of short-form video, and the streaming wars, these features reflect that specific cultural moment.

The year 2021 established a "new normal" for how media was produced, distributed, and consumed. Several overarching macro-trends defined the entertainment ecosystem during this period: 1. The Rise of Hyper-Local and Regional OTT Platforms

A comprehensive systematic review and meta-analysis titled was conducted, covering a 15-year period.

A large portion of the traffic driven by keywords like Malmasti 2021 involved decentralized media sharing. Communities formed around forums, file-sharing networks, and messaging apps to trade rare or localized digital media files. Impact on Popular Media Consumption

The Team

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Kent Barber

Founder/Developer

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Tippy

Office Cat

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Parisa Shademan

Designer