: A fighting game determines a successful strike when an offensive "hitbox" intersects with an opponent's defensive "hurtbox". Developers refer to the master architecture of these layered matrices as the Collision Box (CB) grid.

Areas of an attack that deal damage when they overlap with an opponent's hurtbox.

Based on standard industry terminology, here is a breakdown of what these terms typically mean in a competitive or media context: Terminology Breakdown : Often refers to Collision Detection

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