local function killAllWithWeapon(weaponName) running = not running while running do local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() for i, v in ipairs(game.Players:GetPlayers()) do if v.Name ~= player.Name then local JK = v.Character and v.Character:FindFirstChild("Humanoid") if JK then local args = [1] = JK, [2] = true, [3] = true local weapon = game:GetService("Players").LocalPlayer.Character:FindFirstChild(weaponName) if weapon then weapon.Remotes.DamageRemote:FireServer(unpack(args)) end end end end wait(0.1) end end
). This ensures that as soon as a player respawns, they are instantly killed again, effectively making the game unplayable. - FE - Loop Kill All Script - ROBLOX SCRIPTS - ...
Future research directions on this topic could include: [2] = true
Years ago, before FilteringEnabled was mandatory, exploiters could run a single line of code to delete or kill characters across the server. Today, they are instantly killed again