Rechunk000pak - Better
fn rechunk_better(source_pak: &Path, target_pak: &Path) -> Result<()> let old_index = parse_pak_directory(source_pak)?; let mut new_writer = PakWriter::new(target_pak, chunk_size, align_to);
: This prevents the game from constantly writing and re-allocating data within your system's temporary chunk folders, leading to a smoother frame rate. 3. Repair Corrupt Paks rechunk000pak better
re_chunk_000.pak.patch_001.pak re_chunk_000.pak.patch_002.pak re_chunk_000.pak.patch_003.pak fn rechunk_better(source_pak: &Path