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Script - Roblox Saveinstance

local function applyProps(inst, props) for k,v in pairs(props or {}) do if type(v) == "table" and v.x and v.y and v.z then inst[k] = Vector3.new(v.x,v.y,v.z) elseif type(v) == "table" and v.r then inst[k] = Color3.new(v.r,v.g,v.b) elseif type(v) == "table" and v.px then inst[k] = CFrame.new(v.px,v.py,v.pz) * CFrame.Angles(v.rx,v.ry,v.rz) else inst[k] = v end end end

Copy and paste the SaveInstance script code into the executor. A common command looks like this: Roblox SaveInstance Script

For massive open-world games, running a raw saveinstance() command can cause the game client to freeze or crash due to memory exhaustion. Advanced scripts allow for targeted saving: local function applyProps(inst

Ambient settings, skyboxes, post-processing effects, and sound objects. What it CANNOT save: props) for k

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