Created by Marc Brunet—a veteran veteran concept artist and animator with over a decade of experience at major studios like Blizzard Entertainment—Art School is a self-paced, 10-term digital program. It mimics a traditional 4-year university curriculum, moving systematically from basic mark-making to advanced character design, environment art, and portfolio preparation. The Core Curriculum of Term 2
The new Term 2 is a 10-week sprint (plus a final project week). Here are the major pillars: cubebrush art school term 2 by marc brunet new
: Complete Perspective 2 assignments and copy 10 heads from photo references. Created by Marc Brunet—a veteran veteran concept artist
Your first fifty 3-point perspective grids and skeletal heads will look wrong. This is a natural part of the learning curve. Focus on structural correctness over clean line art or polished coloring. Do the Daily Assignments Here are the major pillars: : Complete Perspective
If you have survived of Marc Brunet’s Cubebrush Art School—where the focus is purely on fundamentals like line art, basic shapes, and simple shading—you have earned your stripes. But Term 1 is just the warm-up.