While the NFT hype has cooled, the underlying utility remains: digital ownership. If you buy a digital asset (a skin, a character, a piece of art) that can travel across different games and platforms, entertainment becomes an economy. This allows fans to invest in the content they love, turning passive viewers into active stakeholders.
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The "screen" is disappearing. With Apple Vision Pro and Meta Quest, entertainment and media content is moving into your physical space. Concerts in your living room. Sports games on your coffee table. This moves beyond "watching" to "inhabiting." The challenge remains hardware adoption, but as headsets shrink to glasses, spatial media will become ubiquitous. While the NFT hype has cooled, the underlying
Looking ahead five years, expect the dominance of . Entertainment will leave the rectangular screen. Smart glasses (Apple Vision Pro successors) will allow for "spatial content"—holograms that sit on your coffee table. Audiences no longer want to just watch; they
As technology accelerates, the core equation remains unchanged:
Furthermore, will hit mainstream media. A streaming service may offer you the "rom-com cut" of an action movie, or a soundtrack that adapts to your heart rate during a chase scene. The content will bend to the user, not the other way around.