Stranded Deep V1.0.31.0.25 'link' -

version 1.0.31.0.25 (often a specific build number for console or PC patches), survival strategies remain consistent with the core game mechanics.

If you are experiencing problems with v1.0.31.0.25, here are some steps you can take to try and resolve them. Stranded Deep v1.0.31.0.25

If you see this number on your screen, you are playing the definitive single-player console experience. version 1

: Scour the shoreline and shipwrecks early on. If you find a container, bring it back to your base to use as extra storage. Core Survival Tips : Scour the shoreline and shipwrecks early on

| | Key Fixes | | :--- | :--- | | Building & Crafting | Fixed multiple furniture items not refunding materials when destroyed. Fixed being able to place a Farming Plot in mid-air, and fixed a bug where fruits would spoil while still attached to their tree. | | Multiplayer & Co-op | Fixed clients being able to join a game while the host is still loading. Fixed missing multiplayer UI, loading screen text for clients, and an issue where a player couldn't open a crate if another player moved it away. | | Gameplay & Animation | Fixed the character not responding to mouse input after switching projectile weapons too fast. Fixed a scenario where the player could get stuck in a throw animation after throwing a spear. Fixed incorrect climbing animations for a broken leg. | | World & Environment | Fixed environment effects (FX) not pausing when opening the pause menu. Fixed billboards showing up when building too far from an island's center, and fixed a game freeze related to custom map generation. | | User Interface (UI) | Fixed several items (Cloth, Coconut, Aloe Vera, etc.) not highlighting when targeted for pickup. Fixed the ‘Gotta Craft ‘Em All’ achievement not unlocking. Also fixed many incorrect inventory icons for various items like the Lusca trophy and Bat. | | Vehicles (Rafts) | Fixed being able to craft a raft piece that would clip into another raft. Fixed an inability to rotate a raft piece when trying to place it. | | Map Editor | Fixed a thumbnail artifact, the ability to clone objects beyond boundaries, and the ability to save a completely empty custom map. |

A critical addition in the 1.0 lifecycle was the Cartographer. In previous builds, players had to rely on physical map coordinates. The v1.0 updates allowed players to view the generated layout, revealing that the world is finite (bounded by the "World Edge"). This paper notes that the fog of war mechanics in .31.0.25 are texture-based, relying on the player's exploration data to uncover the map texture.

: A new pinned crafting recipe feature was added, showing both available and required material counts directly on the HUD.