Dark Deception 196 Patched [extra Quality] Today

Trigger Teddies in Zone 1 no longer wander toward the player's location unless they are within a specific radius. Gameplay Buffs/Additions: Murder Monkeys: Restored smart AI; added two Chef Monkeys

Chapter 3 has always been a resource hog. The 196 patch specifically addressed a memory leak that occurred when Agatha (The Dread Ducky) destroyed multiple decorative objects simultaneously. Players with 8GB of RAM would see frame rates drop from 60 FPS to 5 FPS within 90 seconds. Post-patch, the game now unloads debris assets dynamically, smoothing out the experience significantly. dark deception 196 patched

: Dread Duckies received a significant "nerf"; they no longer respawn if a player is within a certain radius of a vacant camouflage spot, ending a notorious "spawn kill" loop. Trigger Teddies in Zone 1 no longer wander