: Makes walls look like tinted glass, allowing you to see through them while still maintaining some sense of the map's geometry. No-Flash / No-Smoke
// Our custom function void WINAPI Hooked_glEnable(GLenum cap) // If the game tries to enable depth testing (wall collision) if(cap == GL_DEPTH_TEST) // Don't disable it, but modify the comparison function glDepthFunc(GL_ALWAYS); // Draw everything, regardless of depth cs 16 wallhack opengl32dll