If you want to stay in her good graces while balancing others like Mia, your choice on where to "spend time" will shift point totals significantly.

The Library Invite: After the third day of classes, find Maddison in the library. If your stats are high enough, she will complain about her workload. Offer to help her with the "Macroeconomics" notes.

The game begins with Maddison, a bright and ambitious young woman, who finds herself feeling unfulfilled in her current life. As you start the game, you'll be presented with a series of choices that will determine Maddison's relationships and career path.

The Walkthrough as Cultural Form Walkthroughs began as pragmatic guides for players stuck on puzzles or levels. Over time they became interpretive texts that shape how games are experienced: what is foregrounded, what secrets are revealed, and what affective beats are amplified. A "walkthrough exclusive" implies gatekeeping: someone (creator, influencer, or platform) controls privileged access to meaning. That control shapes communal memory—players who follow the exclusive remember the game differently from those who wander.

After exchanging numbers, she sends a late-night message about her stressful day.

Maddison cuts ties completely due to a lack of mutual understanding and reliability.

Her route unlocks only after you complete the prologue with a Neutral or Chaotic alignment (Chapter 1, choices A3 or B2).