end
public class GameManager : MonoBehaviour private PlayerModel localPlayer; private UniEctoClient ectoClient; void Start() ectoClient = new UniEctoClient("ws://localhost:4000/socket"); LoadPlayerData(); public void EarnGold(int amount) localPlayer.Gold += amount; // UniEcto tracks fields that have changed (deltas) ectoClient.UpdateSchema(localPlayer, (response) => if (response.IsSuccess) Debug.Log("Database updated successfully!"); else Debug.LogError("Validation failed: " + response.ErrorMessage); // Rollback gold locally if validation fails on backend localPlayer.Gold -= amount; ); Use code with caution. Performance Considerations for Game Developers uni ecto plugin