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Legal and community consequences
In FE, the server acts as the sole arbitrator of truth. The client may predict changes locally, but any unauthorized state change is rejected. Exploits that worked pre-FE (e.g., direct property editing of another player’s character) are blocked.
-- For developer-owned server only local function stressTest() for i = 1, 1000 do local dummy = game:GetService("ReplicatedStorage"):FindFirstChild("Dummy"):Clone() dummy.Parent = workspace dummy:SetPrimaryPartCFrame(CFrame.new(math.random(-500,500), 50, math.random(-500,500))) end end